Plan your freezer room, build that, but use it as a combination barracks/storeroom until you have your bedrooms and dry storage areas built. You want to get your pawns indoors, and similarly with perishable items, and you want a freezer. Break it down into smaller chunks, maybe temporarily partition it with cheap wooden walls, and "remodel" once you're in a position to progress with the larger project properly.Ī perfect example is your very first building. Sometimes you'll have a "grand plan", a large combo dining room/rec room, or a hospital complex, or a vast kill box area, or maybe your entire colony pre-planned out - great, but don't feel you have to do it all at once. Have a plan, always move toward that plan, know what the next plan is after that, and move toward that as soon as possible.Īnd then move on to the next plan, and so forth. It's very easy to let your colonists do "busy work" - hauling, cleaning, shuffling around - and never actually grow your base in any productive direction, or at least not very effectively. One of the hardest things, especially for new players but even veterans can suffer this, is to know where you're going next. This guide is the ultimate go-to guide to building your colony, for all stages of the game. 2.1 Getting stuff done: lowering foot traffic.All you need is some amount of dwellers to stay on resource production of course, but you shouldn't need too many even for a large vault. They'll wander around and won't be affected by incidents, meaning they're perfectly safe. Send a bunch exploring then immediately recall them, collect them, but don't assign them to a room. To make it even easier you can force most of your dwellers into coffee break. The only way to lose dwellers is to have them die or to evict them, both which will not happen just be reorganizing your vault. Handy are in it, they also don't get destroyed, you just don't see them as they then make their way to the elevator (as if the room was still there). If you destroy a room while coffee break dwellers or a Mr. You don't ever lose dwellers in destroying rooms, in fact the game won't let you destroy a room if dwellers are assigned to it.
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